Final Fantasy XIV Jobs
There are many different Jobs in Final Fantasy XIV. Once you’ve mastered your main role as a class of your choosing, you can then choose a Job which relates more specifically to your role in groups and solo play and ultimately it is what defines how you like to play. One of the greatest aspects of FFXIV: ARR is the flexibility. Players are not locked into a single job choice, so when reading over the various ones in the game, keep in mind that it is not a permanent choice. For more info on each individual job, click the banners below!
A Bard can sling arrows from the back lines while singing various tunes that can benefit their party in many useful ways.
Black Mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.
In addition to enhanced attack power, Dragoons are also able to take to the skies for short periods of time and rain down attacks on their enemies from above.
The Monk adds the power of wind to the elemental repertoire of the Pugilist, and in marrying offense and defense in attacks, improves upon the Pugilist’s capacity to deal explosive damage.
Valiant by nature, a Paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
Scholars can cast a wide array of spells, being more diverse than a Black Mage or White Mage but lacking the specific power of either of those jobs.
Summoners are able to bring forth strong magical creatures and depending on the creature they have out, their role can change in a party setting.
Warriors are aggressive tanks who thrive on the blood of their foes, recovering health and augmenting their strength as they attack.
White Mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant.