Crytek was at E3 2014 showing off a few of their new games including HUNT: Horrors of the Gilded Age and I honestly will say that I was impressed. The build we saw was pre-alpha and had been about one year into development. Set in the late 19th century in Louisiana, you play as one of four hunters (up to four-player co-op) who is tasked with hunting down monsters, beasts, and viscous creatures. In the hands-off gameplay demo, we were shown unscripted gameplay of the four hunters hunting down the Nightmare Witch.
They started off sneaking into a swamp area where they were attacked by deadly creatures, some who were human. These enemies will vary in size, shape, strength and intelligence. One of the guys we saw was able to grab one of the hunters and break his neck. Some of the cool things hunters can do to get away from the enemies or to simply explore an area is to jump through windows and open doors. Almost anything in the area that can be realistically opened, you’re able to open.
The thing that I found very interesting, and is something I have not seen before in games, is that when a hunter dies he will respawn in a coffin or hanging upside down from a wooden stilt. It is the job of the other hunters to “revive” him. Essentially, if you respawn in a coffin, your teammate will have to shoot the chains off in order for you to get out. While you’re in the coffin, you can peek out through the middle slit. If you’re hanging upside down, you’ll be looking upside down. In some situations, the enemies will actually use your teammate, who needs to be revived, as a trap; so when you go to revive him, you’ll be attacked.
The weapons the hunters use vary from close range to long range and you can customize your loadouts (if you were wondering), as well as customize the way your hunter will look. There will be flamethrowers, rifles, pistols, shotguns, machetes, and various other kinds of weapons. HUNT: Horrors of the Gilded Age will stay true to its time period, but with a certain level of fantastical inventions. On a side note, there will be time for you to explore between hunts.
Right off the bat I noticed that the game kind of had a similarity to The Order 1886 in terms of character movement and weapon mechanics, but it is not graphically on the same level as Order. We were shown a very brief gameplay demonstration, so, unfortunately, I don’t have too much to share on it.