City State Entertainment captured the hearts of thousands when the spiritual successor to Dark Age of Camelot appeared on Kickstarter and the following incredibly successful Kickstarter really put Camelot Unchained on the map. However, over a year has passed since the end of the Kickstarter campaign with little to no news to get excited about for those not currently involved in testing, are the developers leaving it a little late to capitalize in the hardcore PvP gap in the market today?
In May of 2013 City State Entertainment, a development team filled with experienced members from the team that worked on Dark Age of Camelot, launched the Kickstarter campaign for their upcoming MMO, Camelot Unchained. Thousands of players flocked to support the game as the developers promised to deliver a PvP-based experience that caters to the hardcore niche in the MMO industry, as opposed to attempting to appeal to the masses like most titles. The developers asked for a lofty sum of $2 million but were overwhelmed with support as the game smashed its target and attracted over 14,700 backers that pledged over $2.2 million in just 30 days.
The fundraising campaign continued past the Kickstarter efforts although at a much slower pace. Since the ending of the Kickstarter campaign Camelot Unchained and City State Entertainment have raised an additional $300,000 bringing the current total to a little over $2.6 million. The additional funds allowed for backers to unlock various new milestone goals and although initial interest was high, some are concerned that Camelot Unchained may be too little, too late.
The developers have previously discussed their heavy focus towards gameplay and large-scale PvP battles, as opposed to graphics and high quality textures, giving many the impression that the game would not stand up in the graphical department. But that was a year ago. Recent releases of the likes of WildStar and The Elder Scrolls Online, upcoming titles such as Black Gold Online and Elite: Dangerous, all boast incredible levels of details and graphics.
One can argue that graphics do not make a game, and in this case I would agree. However, City State Entertainment are already catering to a much smaller crowd than the typical MMO release and by delaying the release and inevitably launching with lesser quality graphics, they could potentially be shrinking that target player base even further.
There’s no doubt that Dark Age of Camelot fans will find endless waves of nostalgia and thrills following the heavy influence of the iconic PvP title, but for newer crowds that simply play the latest MMO going, Camelot Unchained may struggle to keep their attention past the free month.
I firmly believe that sooner is better in regards to the release of Camelot Unchained but in the same breath, I cannot ignore the lack of PvP centered titles on the horizon at the moment. What are your thoughts? Do you think a 2015-2016 window would damage the potential success of Camelot Unchained? Post your thoughts below.
Read more at http://camelotpost.com/2014/06/08/camelot-unchained-chance-success-dwindling-passing-day/#tREtMTWgtK4UeVGx.99