Category: WoW News


Secrets about Cataclysm Beta

There is some new information about the beta of the latest version of wow. Players are excited about all the new changes. The Cataclysm beta has been coming along very well so far, with news coming in from various sources. If you still did not hear the new things, we have something to share with you. Once again, some people will get invited to take part in the new round of the beta and it will be going out soon. Numerous people ask how our current gear will hold up compared to quest rewards and drops we are going to see early on in Cataclysm.

Frankly, there will be things that are quite different from that we are used to seeing. In the first place, we have to keep in mind that the level gap is only 5 levels this time around. Compare that to the other two expansions, which witnessed ten levels of growth, and you should realize that mob drops and quest rewards will be a lot closer to the items we are ending the expansion with. Have a look at Crepuscular Shield and then compare that to Bulwark of Smouldering Steel.

The distance between the stats is too far-away. Remember that INT will be giving us not only our mana pool, but will also be the stat that drives our spell power. Besides, remember that spirit is going to take the place of MP five on gear for us. The rest of our mail gear so far is likely to be right in line with this too. In several cases, there are green items that have borderline challenged certain amount of epics. The bottom line will hit the raids and instances hard to get the wonderful items.

Recent Changes in Cataclysm Talents

Druids and those who group with them are often affected. Now the Cataclysm talent has changed. Blizzard slid into the upcoming beta just to scare data miners, it is worth watching Wrath’s development during its beta. Cataclysm talent changes cannot be publicly available. New feral talent changes suddenly appeared beyond many people’s expectation.

Except for the new stuff, the existing feral talents are mostly unchanged, though a few have been moved around and some removed. Yet it is still unclear if Blizzard’s simply added the new talents and has not gotten to the point where completely changed the old ones, or if they are satisfied with feral working well.

There are more about the Cataclysm talent information. We can only see one feral change in the Cataclysm alpha talents: They have nixed the energy return component of Primal Precision. Apart from that, the talent tree was exactly what you would see today. Endless Carnage is a new second tier talent increasing the duration of Rake by six seconds and Savage Roar by eight seconds. Useless for bears, but a huge boon for cats that echoes a few of the Wrath tier set bonuses which made the rotation more forgiving. Improved Feral Charge is a new third tier talent. The damage caused by your next three attacks was increased by five to ten percent in Bear Form after you use Feral Charge. And Ravage will temporarily not require stealth for three or six sec after you use Feral Charge.

Mastery Bonuses in Cataclysm

There are some new findings about the Cataclysm alpha client files, like new UI elements, factions, and titles. However, if you do some work of math, you will definitely find more. There are some changes of how each talent point cost in a tree will support three mastery bonuses of your spec. Following is an introduction about the above information: each talent point can bring three individual bonuses which can benefit your class, scaling up when you get more points. At the beginning they will be spell power or melee haste, both being basic bonuses. The third one will give a chance for your healing spells to splash to nearby targets.

For instance, a single point cost in your shaman’s elemental tree is going to give the following effects: Spell Damage + 0.157%, Spell Crit + 0.157%, Chance to proc Elemental Overload + 0.5%.

If you have capped out your tree’s mastery points at fifty one, the numbers would be much better, the figures possibly being the following: Spell Damage + 8%, Spell Crit + 8%, Chance to proc Elemental Overload + 25%. However, there will be more. The mastery stat, which you are going to find on gear in the new seventy Cataclysm zones, is going to also augment your third bonus further. Please note that the expansion is still being tested and the above data are probably not final result.

Elemental Is Hostile Factor

The World of Warcraft is always expanding. You may know how to play the game and how to combat the bosses but you may not know why all these happen. The way to make clear the above question is from the background story behind wow.

The factor of fire, which seems to be harmful mortal lives, was introduced on Azeroth by the dread Ragnaros the Firelord. It is doomed to be controlled by the Old Gods before recorded history. Ragnaros is one of the most hostile elemental lords who helped the Old Gods in the war against the Titans, and the falling of elementals and the locking Old Gods, the Titans produced a prison for the soldiers of the elemental lords and those lords as well, abandoned them to a place called the Elemental Plane.

Imprisoned in a narrow area and having no outside enemies, the elementals began to fight with each other. This was known as the Elemental Sundering. For certain reason, there are some difficulties for elementals in wholly dying. Because of the link to element, Ragnaros cannot fully absorb Thunderaan’s essence. However, it is unclear how long the Elemental Sundering lasts. Actually, it is probably continuous. The only thing that is clear is fire elementals is perhaps more hostile to those fire than air.

Four Classes Have New Talents

The game of Wow is always changing. You can often find new talents added in it and others got rid of from it. For example, Chakra has recently been put into use. However, the new talents have not completely been completed yet. Those out-dated talents are being removed one after another. A good example for talent still exiting is Meditation for priests whereas Searing Light has been deserted.

For Priests, now they can get extra protection from Barrier which can help absorb approximately 293.25 damages received by a party or raid members. What is more, with the barrier, spellcasting can be continuous without interruption by damage. The barrier lasts for 15 seconds or until it absorbs 1955 damage. The critical healing effect can be increased by 1% in chance for each DOT on your target. For Prayer of Healing, you can use it three times then you can get to Chakra state that lasts twenty seconds. Prayers of Healing can enhance the AOE healing while cutting the cooldown of Circle of Healing. There are also some changes about your Renew spell (an increase from three to fifteen percent), Heal spell (from one to five percent). In general the healing for priests became better than ever before. For Druids, healing from Rejuvenation was increased by two percent, direct damage done by Moonfire three percent, and damage caused by Claw and Mangle two percent. For Shamans, if Shock spell was cast, the next heal’s mana cost would be cut by fifteen percent and the healing effectiveness going up by five percent.

However, you should remember that all this changes are still not finally completed, so you can only wait and see what will actually happen in the near future.

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